We are pleased to announce an all new update 2.0. to our recipe organizer app, Recipe Manager with Serving Sizer, on the iPad. The update adds a much requested feature to import recipes directly from websites and add other recipe entry improvements.
All NEW easy ways to add recipes!
All new built in browser allows you to navigate to any recipe website. Suggested links provided for ease of use. Find a recipe, click Import, preview, and import into the app.
Recently, I upgraded to a new iPhone7. However, every time I've tried to upgrade in the past, keeping old playlists on the Music app has not been easy. I usually Restore from Backup via iTunes instead of iCloud, because I have too many photos that I keep on my phone. However, for some reason, the playlists never seem to restore using this method. This is especially true for playlists I've created on my iPhone. If I create them in iTunes, I can sync them to my phone, but never have been able to do so in the opposite direction. We also do not purchase all our music via iTunes, we more often buy our music via other sites.
In the past, I just started from scratch and recreated new lists. This time I have several playlists for workouts, for running, for other listening moods. I decided that once, and for all, I would figure out iTunes (haha). After googling for help, I discovered that information is piecemeal, so I am blogging a detailed set of instructions. Of course, many of my friends have flat out given up on iTunes Music, using services such as Spotify, so perhaps I'm just clinging to old technology, but here ya go: How to Move Playlists via iTunes.
Now that I'm in my late 40's, I should probably already be doing what I'm passionate about. However, easier said than done! Ever since I was a little girl, I wanted to be a commercial/graphic artist. I've done fine art, but I'm also practical—fine art is like singing or drama—you're not always guaranteed a job. But graphic design is a practical application, and I LOVE to come up with the idea and then really make it work. Perhaps that's the analytical/puzzle-solving side of me?
When I've done fine art, finding a topic to paint or draw was always harder. I like to draw by seeing, rather than make it up in my head, by my imagination. Give me a photograph and I can duplicate it in watercolor or pastel. My high school art teacher once said I wasn't creative, but I was good at art? I had an eye. My college art teacher challenged me to find varying subject matter. When I painted our women's fraternity house (a portrait of it—not the actual walls!), instead of the usual landscapes, she was excited because I had branched out. I had another guest professor at MTU for graphic design. She loved my work and even kept my newsletter piece to show others when she left. She also said I had an eye. When I do graphic design, my gut just knows how to do it, how to place it, how to balance the white negative space with the positive. It's all about feeling, gut. Eye.
Normally I blog exclusively about our business, offer my experiences on what worked for us, what didn't work, or how I've applied my MBA studies on the marketing or promotion of mobile apps. Today's post is a bit of a departure on that. However, there is some relevance to our apps, since our biggest seller is our cooking app, and I've spent the past week delving into cooking and diet and how to improve our eating habits and consequently, our health. This post will go through my hilarious (my opinion) escapades in trying to find time to cook and run a business at home, while keeping up with the family's busy schedule. It's a practical application of what we do for a living.
Clean Eating, so I'm informed, is more about lean meats, vegetables, and fruits, proper portion sizes, and eliminating processed foods, refined sugars, artificial sweeteners, and pop (including diet), rather than calories. I ate more food this past Monday thru Friday than I have been eating, and I lost 5 pounds! Read on to find out how...
Being a mobile developer is not all it's cracked up to be, but it's manageable, and possible to be successful. Despite all the thoughts of millions of downloads, not everyone gets those. Probably relatively few. But we do survive, but only if we spread out our risk. It's somewhat like how people invest. If you spread out your investments over various types of items, if one area tanks, another will thrive. In the end, you have an even amount of return on your investment and a good balance. In this post, I'll explore some of the Catch22's of running a successful mobile software development company. I hope you will find some thoughts that will help with yours, or give you a better understanding of what you are getting into if you are just starting, or to help you better insight of our company, Creative Algorithms.
I have been very bad at writing on my blog; it's been a very long time. I think over the past year a shift has happened in my life, where I've focused less on starting our business and more on maintaining it and focusing on life balance. I've been through the iterations of what works, and what doesn't, in marketing and applied these where I could. We have evolved into a very steady flow of app income and also contract work income. We've found a good balance of work and family/personal time as well. I've become immersed in the martial arts and focusing on the feeling of well-being. Our whole family (all five of us) are doing karate and we feel good, having a family-focused activity, having developed important friendships, having become healthier, plus the endorphins are bar none. The schedule also helps us keep us in a routine. This blog post is rather disjointed, but I wanted to share with you how reviews have increased our sales, and how we've achieved a new, comfortable phase of our business.
I've been frustrated for the last week or so, which I'll get to the details on, but it all boils down to this: Too many ideas, too little time and resources. Story of our lives as indie devs, right? It's one thing when it's personal time, but quite another when it's your livelihood. Independent developers have to do all the tasks to run a company. Not only do we have to code, but we also have to test, design the app and user interface, create graphics, create websites, market the app, answer customer service, plan and strategize the apps and updates to tackle, do the accounting, manage social networking, prepare taxes, and more.
The new AppStore, redesigned for iOS6, has been out for just over a week now. Speaking recently at 360iDev, I stressed the importance of great shelf design in the AppStore as part of your marketing plan. Getting to know the new design is key to understanding how it will affect browsing, discovery, and buying habits, especially for developers, but also for consumers. I've been playing with the store all week, on several devices, including the new iPhone5, the iPad, and my old iPhone4. I've found, sales-wise, that some things have improved, some have been unaffected. The new AppStore was obviously designed with the iPad in mind—the cards work/look so much better on the iPad—there's more screen real estate, especially in landscape, so the the side scrolling is a plus. The iPhone5's speed was most likely a huge consideration—the new store screams on the iPhone5, but is slow and kludgy on the iPhone4. (I shudder to think how it is on the 3GS.) On older devices, the icons are slow to load; it reminds me of surfing the web on dial-up (well maybe not THAT slow). The new AppStore includes a few areas only previously exposed and featured on the desktop iTunes store—the “What's New?” and “What's Hot?” per category. We've been featured in this area with each of our new releases, but alas these apps have had little exposure because who shops via iTunes desktop any more? This post will cover details on what's new, what's missing, how it affects our app shopping experiences, and how as a developer we can maximize our sales potential by redesigning and focusing on certain areas of our shelf space.
I just got back from a four day scout camping adventure with my son. It was nice to get away from technology for a while, but while I was gone, Apple changed their AppStore search algorithm! Our sales dropped by at least $30/day, which may not seem like a lot, but it adds up to $900/month, which is a major drop in income for a family trying to make a living off of the AppStore.
Testing some productivity apps in a real-world situation is not always feasible. For example, we make a travel app, Trip Boss travel manager, for business and personal travel. Unless we plan a trip each time we test the app, testing will only be simulated travel. Day to day usage can be replicated, but actually using the app for travel can provide a new perspective on the app. True in-depth reviews are also rare, unless reviewers use the app to travel. Unfortunately, getting someone to review your app, let alone someone who just so happens to be traveling, is difficult to coordinate.