Good point. I did mention other costs in the main matrix Snapshot of available Mobile Development Platforms in the side bar, but since I didn't have good information on what those were, I didn't include them in the study.
The costs remind me of how some of the ESD's sell mobile software--they get carrier agreements and sell software from their catalog that had been uploaded by developers. The royalty agreements all note "net revenue" after fees, so it was a loophole, not in favor of developers. Developers can opt out, but it's not well-known. Developers long have argued that they should be able to charge a wholesale price to avoid these situations, but the idea of royalty was already entrenched in the process, so difficult to change.
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Mobile Evolution is a look at topics related to the evolving mobile space, with a dash of Web 2.0, from a perspective of a small business owner.
Thanks for the clarification
Good point. I did mention other costs in the main matrix Snapshot of available Mobile Development Platforms in the side bar, but since I didn't have good information on what those were, I didn't include them in the study.
The costs remind me of how some of the ESD's sell mobile software--they get carrier agreements and sell software from their catalog that had been uploaded by developers. The royalty agreements all note "net revenue" after fees, so it was a loophole, not in favor of developers. Developers can opt out, but it's not well-known. Developers long have argued that they should be able to charge a wholesale price to avoid these situations, but the idea of royalty was already entrenched in the process, so difficult to change.