Mobile Development Platforms Spreadsheet Updated

I just updated the Mobile Development Platforms spreadsheet, linked to the right . I added more information on costs to sell (such as signing and registration fees), plus information about the on-device stores, from commission to additional fees. I also took a snapshot of the market size and current number of apps, which is constantly increasing for most platforms. I’ve also added new information for webOS, Blackberry, Windows Mobile, and Android. If you haven’t taken a look yet, the snapshot outlines the available mobile platforms, listing such things as IDE, programming language, framework, and ecommerce such as distributors, marketing environment, signing fees, market size and number of apps on on-device stores. If you are trying to decide what platform to support next, it’s a nice snapshot of key information.


I just updated the Mobile Development Platforms spreadsheet, linked to the right . I added more information on costs to sell (such as signing and registration fees), plus information about the on-device stores, from commission to additional fees. I also took a snapshot of the market size and current number of apps, which is constantly increasing for most platforms. I’ve also added new information for webOS, Blackberry, Windows Mobile, and Android. If you haven’t taken a look yet, the snapshot outlines the available mobile platforms, listing such things as IDE, programming language, framework, and ecommerce such as distributors, marketing environment, signing fees, market size and number of apps on on-device stores. If you are trying to decide what platform to support next, it’s a nice snapshot of key information.